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Everything posted by TotalNWDeath
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Windward | Assets, sounds and animations
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Military Windward | Assets, sounds and animations clothes
Windward | Assets, sounds and animations There is no ships or buildings File Information Submitter TotalNWDeath Submitted 09/20/26 Category Clothes View File
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Bleeding blades | Romans and germanics assets
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Maps Bleeding blades | Romans and germanics assets
Bleeding blades | Romans and germanics assets Medieval soon... Информация о файле Автор TotalNWDeath Добавлено 18.09.2026 Категория Dexxed & Maps Просмотреть файл
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Tidewater | Assets
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Models Tidewater | Assets
Tidewater | Assets Request by someone Информация о файле Автор TotalNWDeath Добавлено 18.09.2026 Категория Models Просмотреть файл
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Grave digger | Assets
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Military Grave digger | Assets clothes
Grave digger | Assets i dont like this game but the assets are well made File Information Submitter TotalNWDeath Submitted 09/18/26 Category Clothes View File
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Pilgrammed | Assets
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Clothes Pilgrammed | Assets
Pilgrammed | Assets Its pretty messy idk File Information Submitter TotalNWDeath Submitted 09/18/26 Category Clothes View File
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Military Lexington & Concord | ASSETS AND SOUNDS clothes
Lexington & Concord | ASSETS AND SOUNDS The game is pretty shit tbh File Information Submitter TotalNWDeath Submitted 09/18/26 Category Clothes View File
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Lexington & Concord | ASSETS AND SOUNDS
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Guts and Blackpowder | ASSETS AND ANIMATONS
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Military Guts and Blackpowder | ASSETS AND ANIMATONS clothes
Guts and Blackpowder | ASSETS AND ANIMATONS No, the community pack in studio is not the same File Information Submitter TotalNWDeath Submitted 09/18/26 Category Clothes View File
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Bleeding blades | Greek and persian assets
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Military Bleeding blades | Greek and persian assets clothes
Bleeding blades | Greek and persian assets Idk File Information Submitter TotalNWDeath Submitted 09/14/26 Category Clothes View File
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Men at arms PVE Assets
- 1 review
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2
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Military Men at arms PVE Assets clothes
Men at arms PVE Assets Its pretty messy File Information Submitter TotalNWDeath Submitted 09/14/26 Category Clothes View File
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Victoria aut mors | LOBBY (SAVE INSTANCE
- 109 downloads
- Version 1.0.0
NOT FULLY SCRIPTED, I WILL NOT HELP YOU SCRIPT THE GAME ServerStorage, ServerScriptService and Server Scripts are IMPOSSIBLE to save because of FilteringEnabled. If your player cannot spawn into the game, please move the scripts in StarterPlayer somewhere else or delete them. Then run game:GetService("Players").CharacterAutoLoads = true. And use "Play Here" to start game instead of "Play" to spawn your Character where your Camera currently is. If the chat system does not work, please use the explorer and delete everything inside the TextChatService/Chat service(s). Or run game:GetService("Chat"):ClearAllChildren() game:GetService("TextChatService"):ClearAllChildren() If Union and MeshPart collisions don't work, run the script below in the Studio Command Bar: local C = game:GetService("CoreGui") local D = Enum.CollisionFidelity.Default for _, v in game:GetDescendants() do if v:IsA("TriangleMeshPart") and not v:IsDescendantOf(C) then v.CollisionFidelity = D end end print("Done") If you can't move the Camera, run this script in the Studio Command Bar: workspace.CurrentCamera.CameraType = Enum.CameraType.Fixed Or Destroy the Camera.Free -
Military Victoria aut mors | LOBBY (SAVE INSTANCE maps
Victoria aut mors | LOBBY (SAVE INSTANCE NOT FULLY SCRIPTED, I WILL NOT HELP YOU SCRIPT THE GAME ServerStorage, ServerScriptService and Server Scripts are IMPOSSIBLE to save because of FilteringEnabled. If your player cannot spawn into the game, please move the scripts in StarterPlayer somewhere else or delete them. Then run game:GetService("Players").CharacterAutoLoads = true. And use "Play Here" to start game instead of "Play" to spawn your Character where your Camera currently is. If the chat system does not work, please use the explorer and delete everything inside the TextChatService/Chat service(s). Or run game:GetService("Chat"):ClearAllChildren() game:GetService("TextChatService"):ClearAllChildren() If Union and MeshPart collisions don't work, run the script below in the Studio Command Bar: local C = game:GetService("CoreGui") local D = Enum.CollisionFidelity.Default for _, v in game:GetDescendants() do if v:IsA("TriangleMeshPart") and not v:IsDescendantOf(C) then v.CollisionFidelity = D end end print("Done") If you can't move the Camera, run this script in the Studio Command Bar: workspace.CurrentCamera.CameraType = Enum.CameraType.Fixed Or Destroy the Camera. File Information Submitter TotalNWDeath Submitted 09/12/26 Category Maps View File