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Showing content with the highest reputation on 04/07/26 in Files

  1. 2 points
    • 876 downloads
    • Version 1.0.0
    This is a really good quality home Please leave a review for more models to come Enjoy this free release!
    Free
    • 457 downloads
    • Version 1.0.0
    cant believe we waited roughly 2 years for this remake crap that shouldve been done in 6 months tops credits to F1n4asticF0ur for letting me borrow his shit highkey
    Free
  2. 1 point
    • 1480 downloads
    • Version 1.0.0
    Hi, this is the map of site-43 V2 with all scripts and builds ready to release. Enjoy.
    Free
    • 389 downloads
    • Version 1.0.0
    Like i said, i hate vision, and ima asset all his stuff. here is a game, its already asseted, but ima repost so its can be even more asseted. --- TrooperCJDev is an idiot, and his file gets your game shutdwon and banned, mine doesnt.
    Free
  3. 1 point
    • 702 downloads
    • Version 1.0.0
    This is a really good quality home Please leave a review for more models to come Enjoy this free release!
    Free
    • 236 downloads
    • Version 1.0.0
    Took me long enough. DETAILS: Game is based off of Streetwars which uses a D20 system to determine game roleplay. Contains alot of bullshit like 1ACR, Conscripts, bla bla bla. wxkPMj8.mp4 HL2 Combine Edit [GMV] #edit.mp4 Dr._Wallace_Breen__DYSTOPIA.mp4
    Free
    • 610 downloads
    • Version 1.3.2
    kotikthropy (kerch) by kotik games studio asset rest in peace all victims
    Free
    • 96 downloads
    • Version 1.0.0
    The model is not mine. Модель не моя.
    Free
    • 10 downloads
    • Version 1.0.0
    next pack will be free for u peasants
    10.00 USD
    • 2 downloads
    • Version 1.0.0
    all Nvgs from Lorem
    30.00 USD
    • 372 downloads
    • Version 1.0.0
    --BEFORE USE -> DELETE THE WATERMARK (GUI), AND USE THIS SCRIPT IN STUDIO CONSOLE TO FIX ERRORS AND COLISIONS --local C = game:GetService("CoreGui") --local D = Enum.CollisionFidelity.Default --for _, v in game:GetDescendants() do -- if v:IsA("TriangleMeshPart") and not v:IsDescendantOf(C) then -- v.CollisionFidelity = D -- if v.CollisionFidelity == Enum.CollisionFidelity.Box then -- wait(0.01) -- v.CollisionFidelity = D -- end -- end --end --print("Done")
    Free

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